Tuesday, 9 May 2017

APA 6th Referencing

In the lecture we spoke about APA 6th Referencing


Why we reference:


- To show the research you have done and what you have read

- To show support points

- Enables readers to follow and read the original text

- To get a good mark (if you don't reference can get in trouble for plagiarism)

Things you need to reference:


- Quotes

- Reference statistics

- Definitions from the dictionary ( you need to go beyond that and see what experts say about the literature and go further)

- Still reference if you put something into your own words. The idea are from somewhere so it needs to be referenced.

In text citations - Reference list at the end


Using citations in sentences 

At the end of a sentence (Brown, 2001)

According to Brown (2001) then sentence.

Brown (2001) then sentence


Referencing websites 

Oldham has a population of 217,237 (Oldham Council, 2003) 

If there is no date, instead of the year put n.d. 


Interactive reference builder on hud uni website. 

EasyBig barcode scanner 
Summen cite

Referencing images: Figure 1: Title of image (if artwork doesn't have title put un-named or if it is a image of a random thing just name it yourself) Then add reference after title (Emin, 2006)

Direct quotations:

Small quotes: Less than 40 words

Brown (2001) complains of trend that he calls "the dumbing down of modern society" (p.26), and claims that this directly caused by the invention of television.

^ Need page number if it from a text based source. PDF count the pages for example. Any text based should have an indication.

Large quotes: More than 40 words.  They don't have quotation marks. Have indents.

Drop in sessions 10:15 to 12:15
         

         

Thursday, 4 May 2017

Motion Go - Calder Graphics live brief

After the motion graphics workshops I have participated in this year for process and production, I have wanted to push myself further. I have learned some useful techniques in the animation workshops, and off my own back when trying to produce more motion graphic pieces.

I have joined an extracurricular group called Motion Go, which is made up of a collection of students that are interested in completing projects in their own time in order to improve our portfolios and learn new skills in the Adobe suite.

Sara managed to get us a live brief with an art supplies shop in town called Calder Graphics. I was very excited for this opportunity as it would allow me to work with a product of my choosing that the shop has to offer. After having a meeting with Stuart (The owner of Calder Graphics) about the ideas that we had as individuals and a collective, I chose to focus on Posca Colouring paint pens.

An area of animation that I wanted to try out was stop motion, as I have seen some spectacular results created from the frame to frame process. This would allow me to work with cameras in the photography studio and test how speedy I could be creating a whole project from start to finish in one day.

Calder Graphics Posca Pen Brief. from Jack Pomfret on Vimeo.

This is my final piece. I am pleased with the outcome and believe it has helped in improving my animating skills through the processes I used in order to complete the project.


Thursday, 6 April 2017

Process and Production - Colaborative type mural + stop frame animation



For our final process and production with nick, we were to firstly split into three groups to create a mural. We first had to pick a word out of a hat.  When putting the words in the hat together it made up the sentence L'imagination prend le pouvoir (Imagination is power). My group selected L'imagination, which we then all had to draw out a typeface individually on a sheet of paper with a grid that represented the larger mural that was set up for the group task to come.

Once each member of the group had drawn out their idea, we then made a group decision of who's design was the favourite. My design was not picked on this occasion, however, the design I voted for was. After this was picked, we got together as a group and discussed what the best plan of action would be in order to transfer this design from an A3 page onto the large mural. It was decided that we would firstly use a pencil to draw out the design onto the mural, and then paint after that.

We all had a column that would be our own responsibility, which helped the team know exactly which area needed to be done by them, and made the whole process a lot smoother. As part of this task, we were only able to use one colour. We used red for our section of the sentence, however, we decided that just merely filling in the typeface in one solid colour wouldn't be very interesting. Therefore, we incorporated a checkerboard effect onto the mural with the paint, having some areas of the text filled in, and other areas of the negative space filled in opposed to the typeface.


When creating the stop motion for this mural, we decided that we wanted it to start as an abstract piece. The idea was that the word would not be recognisable until the end of the image sequence. This added a little bit more interest in my opinion.

I enjoyed this workshop for a few reasons. One was because it allowed me to work as part of a team in order to create a larger piece instead of completing an individual task like many other processes and production workshops entail, which helped with team-working along with adopting a  leadership role in some ways. Secondly, the concept behind this workshop was interesting as I had never made a mural before and it was enjoyable to create something such as this with the help of peers. Finally, because of the nature of the project, it was very social and ended up being a fun activity to take part in. My group all got along throughout and ended up creating a nice piece. 




Wednesday, 29 March 2017

Process and Production - Stencil Prints 1 colour abstract type

In this session of process and production with Nick we were to use typefaces to create abstract prints. We were provided with the typefaces Baskerville Bold, Cooper Standard and Courier Bold. I created three prints, one print for each typeface. 

The first print I created was with the typeface Cooper Standard. I wanted to create a rustic loom, making a messy print with the typeface having block colours as well as negative letters as well.  


The second print was created with the typeface Baskerville Bold. I went for a similar style to the first poster, however I made the letters a lot smaller. I wanted to create a shadow effect with the poster being dark in one corner and light in the other creating a gradient like effect. 


For the final poster, I used Courier bold. I wanted this to be different so I decided to create a cleaner look by having half of the poster with a white background and half with a black background. I wanted to create a mirrored effect, therefore I placed the type in the same positions on both sides as if it was mirrored. 


My favourite out of the three was the final poster I created with Courier Bold. I think the opposite halves worked very well and makes the letter forms stand out. 


Tuesday, 28 March 2017

Researching into Stop Motion Photography

I needed to look into the perfect set up for stop motion photography as I am producing a stop motion for a Graphics Shop in town, as part of Motion Go (a motion graphics club).


I found a good source to find out what information I needed on Youtube, from a channel called"The Slanted Lense".

Lightroom

After watching the video I have a better idea of how I am going to produce the stop-motion piece. Firstly I will be using Adobe Lightroom to take the pictures as this will allow the camera to not be triggered manually, therefore creating a more stable process. It will also allow me to see all of the images I have created together and to spot any discrepancies in the imagery.

Frame rate 

The source also talked about frame rate. Cinematic stop motions are usually done at 24 FPS however, pieces created for Instagram that usually have a more bouncy feel are usually done at 10 FPS, or for a slightly more cinematic experience when still keeping the bouncy feel to the piece, 15 FPS is a good framerate to go with. I have decided that I will go with the 15 FPS, as I feel this will create a fun feel to my piece when still looking professional.

Lighting

Many different lights can be used when using stop motion, However, continuous light is what is used in the video. This opposed to window light that can be unpredictable and take a lot of post production to create a satisfying piece. I have decided to use continuous light as I like the effect it has in the video. I too am planning on using a light pad.

Camera Settings

It is important when setting up the camera for this process that the camera settings are fit for purpose. As I have not used cameras a lot in the past I wanted to find some research on the correct settings to use in order to create the best result. From the source, I intend to use the same camera settings. These where an aperture of 6.3, shooting at a 10th of a second (however this may need to be a 15th of a second if I am working at 15 FPS. I will ask the camera technician) And finally 250 IOS.

I am feeling more confident about the shoot tomorrow after some research and hopefully, it will turn out to be a successful project.






Monday, 27 March 2017

Process and Production - Cinema 4D lesson 3

In the third production session with Jay, we continued to learn about the 3d program Cinema 4D. We were provided with the files that were needed. In order to make the Illustrator files work in Cinema 4D, the illustrator files needed to be saved into an Illustrator 8 format.

I merged the files into Cinema 4d and ungrouped the items then renamed the paths to body and top.
Created two lathes and added body and top into each lathe which created a 3d can. It produced a horrible mess in the middle of the top of the can. In order to fix this, I deselected the top lathe and selected the points tool on the left of the screen. This allowed me to select the middle point and use the arrow selection tool to move the point a fraction to the right, resulting in the top of the can becoming smooth.




We then created some materials to make the 3d model look more aesthetically appealing. Added “reflection (legacy) and fresnel” in the reflectance tab. I then opened “layer fresnel” in the sliders and changed the options from none to Dielectric. After this, I added the label provided in the process and production pack.

Had to change the mapping to cylindrical and then fit the texture to object through right clicking texture tab on layers. After creating another texture for the top of the can, I used reflectance again.
I then added a background and floor and changed setting in in tab dropdown, in cinema 4d tags, Selected compositing.

I then added lights and changed the coordinates placing them in the correct area to light the scene in a nice way. I added another light with the intensity of 50% also which created a soft feel to the scene. Then added a shadow with mapping (soft). This created a nice soft shadow behind the can.


Group the layers from the can and change the null name to can. Then drag this group into a cloner and change linear to grid array. Then it was just a case of changing the count and size in order to distribute cans.


This was the final result of the cans. I find it interesting how this can be created from two paths in illustrator. 3D software is something I want to look into more in the near future. 

After creating the cans, the class moved on to learning how to create a bottle. We went through the same process of using the lathe in order to create the 3-dimensional objects. I created the bottle cap separately. In order to create the glass material for the bottle, I used a material that was already downloaded as a preset and changed some of the settings to suit the means needed. The same lighting was used creating the soft shadow. 


Finally, to finish off this process and production session, we were instructed to create a box. I created a cube and started from there. I the created a material and added the graphics onto the texture layer as I had done on the other two objects. 


I think I have learnt a few new skills in Cinema 4D after this process and production session. I am excited to bring some 3D work into my own projects. 

Wednesday, 15 March 2017

Process and Production - Showreel

For the final process and production with Sara, our task was to create a showreel out of the pieces we have created this year. I decided to incorporate my self negotiated brief that I did for Calder Graphics as well as I used the techniques I learned in my process and production lessons throughout the year. The music is used for the showreel was produced by a friend.


Showreel 1 from Jack Pomfret on Vimeo.