In the third production session with Jay, we continued to learn about the 3d program Cinema 4D. We were provided with the files that were needed. In order to make the Illustrator files work in Cinema 4D, the illustrator files needed to be saved into an Illustrator 8 format.
I merged the files into Cinema 4d and ungrouped the items then renamed the paths to body and top.
Created two lathes and added body and top into each lathe which created a 3d can. It produced a horrible mess in the middle of the top of the can. In order to fix this, I deselected the top lathe and selected the points tool on the left of the screen. This allowed me to select the middle point and use the arrow selection tool to move the point a fraction to the right, resulting in the top of the can becoming smooth.
We then created some materials to make the 3d model look more aesthetically appealing. Added “reflection (legacy) and fresnel” in the reflectance tab. I then opened “layer fresnel” in the sliders and changed the options from none to Dielectric. After this, I added the label provided in the process and production pack.
Had to change the mapping to cylindrical and then fit the texture to object through right clicking texture tab on layers. After creating another texture for the top of the can, I used reflectance again.
I then added a background and floor and changed setting in in tab dropdown, in cinema 4d tags, Selected compositing.
I then added lights and changed the coordinates placing them in the correct area to light the scene in a nice way. I added another light with the intensity of 50% also which created a soft feel to the scene. Then added a shadow with mapping (soft). This created a nice soft shadow behind the can.
Group the layers from the can and change the null name to can. Then drag this group into a cloner and change linear to grid array. Then it was just a case of changing the count and size in order to distribute cans.
This was the final result of the cans. I find it interesting how this can be created from two paths in illustrator. 3D software is something I want to look into more in the near future.
After creating the cans, the class moved on to learning how to create a bottle. We went through the same process of using the lathe in order to create the 3-dimensional objects. I created the bottle cap separately. In order to create the glass material for the bottle, I used a material that was already downloaded as a preset and changed some of the settings to suit the means needed. The same lighting was used creating the soft shadow.
Finally, to finish off this process and production session, we were instructed to create a box. I created a cube and started from there. I the created a material and added the graphics onto the texture layer as I had done on the other two objects.
I think I have learnt a few new skills in Cinema 4D after this process and production session. I am excited to bring some 3D work into my own projects.