Wednesday, 15 February 2017

Process and Production - Cinema 4D Lesson 2 - Generative patterns

After being introduced to Cinema 4D with Jay, and completing the 3D Logo, we moved on to generating patterns using this powerful software. The first thing that we were taught to create was a striped funnel with balls moving down the centre which created a trippy, illusion effect.

In order to create this piece, I first created a tube and removed the caps in order to create the hollow tunnel. We then added a twist effect and added texture. In order to create the stripes we used the checkerboard texture, and then reduced the amount of columns which in turn created the strippy effect that can be seen on the animation. We then added the sphears, adding reflectence in order to create the glass like texture. Dynamics was then added in order to make the balls travel down the the tunnel, allowing the balls to boune off the sides.


Lesson 2 Twist and Sphear (Converted) from Jack Pomfret on Vimeo.



We then moved on to creating a generative texture. In order to create this, we added stripes in illumines colours to a plane, and added noise. We then added a subdivision surface modifier which smoothed the edges and made the pattern flow as you can see.



The final task was to create multiple panes in post modernistic colours that would move in random directions due to the use of the emitter settings. This changed the speed and direction of where the panes moved. We also added some text with MoText.   

Post Modernism from Jack Pomfret on Vimeo.